Fallen Paradise
Spell Field

Fallen Paradise

  • Archetype:
  • Sacred Beast

  • View:
  • 8047




Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
54± 6/ 100
Power Score
Intrinsic 50
Deck 56

Fallen Paradise — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 56 · Meta: provisional
  • Primary role: Utility · Secondary: Starter / Combo enabler

Why it scores here

Fallen Paradise is a Field Spell whose value is conditional: it shields four named Sacred Beast lords (Uria, Hamon, Raviel, Armityle the Chaos Phantom) from opponent card effects and draws 2 once per turn only while one of them is controlled. Its near-universal inclusion (400 of 400 sampled decks, 99% co-occurrence with Opening of the Spirit Gates) confirms it is a reliable staple in its home archetype, but the 400-deck count is frequency, not power, and the combo sample is only 2 boards with an average power index of 52. High deck count did not earn points on its own; the score reflects the protection and conditional draw it converts, and the narrow trigger of a near-dead card without those lords keeps it from scoring higher.

Axis scores

Axis Score Evidence
Accessibility 70 Present in 400 of 400 sampled decks at about 1.66 copies each and appears as a starter in 1 of 2 recorded boards (verified deck stats and observed combo stats).
Combo & Conversion 45 It converts into protection and draw rather than building a board itself; the two recorded boards average power index 52 (observed, with the protection effect inferred from text).
Resource Economy 45 Draws 2 once per turn with no cost, but only while a named lord is controlled, so advantage is conditional (verified text, inferred frequency).
Effect & Interaction 25 It offers no disruption against the opponent; its effect is resistance to opponent card effects for its own four monsters (verified text).
Material Utility 10 It is a Field Spell and is never used as material or as a name/level provider (verified frame and type).
Resilience & Flexibility 60 Protects four monsters from targeting and destruction by opponent effects, which is strong while they are on board, but it is itself a single Field Spell with no redundancy in the text (verified text, inferred).
Deck-Building Efficiency 55 Costs about 1.66 slots per deck with no garnet or lock, but it is dead without one of four specific lords, which limits how freely it can be run (verified copies, inferred restriction).

Calculation

Weight profile: 0.7 Utility + 0.3 Starter / Combo enabler. Intrinsic ≈ 50, Deck ≈ 56, Meta = provisional. Modifiers: Narrow trigger (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Near-universal inclusion in its home archetype (400 of 400 sampled decks)
  • Protects four key lords from opponent card effects
  • Draws 2 with no cost once per turn when a lord is controlled
  • Stable across multiple Sacred Beast builds (typical copies 2 to 3)

Weaknesses

  • Conditional: no value unless one of four named monsters is controlled
  • No opponent interaction of its own
  • Frequency is high but combo evidence is thin (2 boards)
  • Field Spell that can be removed or replaced by opponent effects

Counters / choke points

  • Opponent removal or Field Spell destruction that clears the field
  • Targeting or destruction effects aimed at the lords before they are protected
  • Hand traps that stop the lords from being summoned

Best use

Protection shield and conditional draw for Sacred Beast lord monsters. Decks: Sacred Beast, Yubel, Phantasm Spiral, Fiendsmith. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: opponent cannot target or destroy the four named lords with card effects while controlled, and draw 2 once per turn if one is controlled; Present in 400 of 400 sampled decks (decks_running_main); Average 1.66 copies per deck (max 3); Usage statistics show 100% inclusion in two Sacred Beast archetypes
  • Observed: Co-occurs with Opening of the Spirit Gates in 99% of decks and with Hamon and Raviel in roughly 78 to 80% of decks; Appears as starter in 1 of 2 recorded boards, average power index 52; Guide describes it as dangerous only when combined with the Sacred Beast lords
  • Inferred: Protection and draw value only materialise when a lord is already on board, so the card is a support piece rather than a starter; Narrow trigger makes it a deck-building restriction rather than a generic staple
  • Data gaps: No banlist token supplied; assumed 3 copies (unlimited) Combo sample is only 2 boards, so combo_conversion and starter rates are low-confidence Only 1 guide mention and no rulings data No top-card ranking context (is_top_card false) No metagame sample, so meta_power is null











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